Thursday, February 6, 2020

Genius Hour 2.4

Dungeons and Dragons: *spoilers, Allie and Hannah don't read

Greeting fellow adventurers! This week I will be planning my next session's encounters and creating more world building materials. After completing our first session of gameplay and listening to the footage that I recorded, I found a few areas I could improve on. My biggest issue was coming up with reasonable numbers for purchasing weapons and coming up with NPC names and appearances on the fly. The main goal of my genius hour overall is to learn how to plan ahead and have lots of backup plans; however, I did none of this my first session and I felt like it showed. My players didn't have any comments on this, but they were all first-time players so they would not have known any better.

To better prepare for my next session, I created a few shop names and shopkeepers and kept them in my Dungeon Master notebook to pull from as I needed. I also wrote down a few prices of goods that the players may want to purchase and drew a rough map of the fortress that my players will be raiding next session.

As for what's next in the narrative of the adventure, the players will be headed back to Port Swordbreak after their first mini-quest to accept a larger quest from one of their contacts. This quest will entail rescuing a kidnapped cleric from a cult and investigating the motives of the cult. I know that I want the cleric to join the party for the final confrontation with the final boss in Genius Hour 2.8. I will be controlling this NPC, so I rolled a character from scratch without using any websites for assistance. This was actually pretty difficult, but all of the resources I needed were in the Player's Handbook so I got there eventually. The luck of the dice were on my side for this character, so all of her stats and abilities turned out very well and I couldn't be happier.

And that's all for this week's session prep! Next blog I should hopefully have a highlights podcast of how the session goes if my audio recording and editing goes well.

2 comments:

  1. This is so detailed! I don’t know anything about D&D, but it sounds like you are doing great! Creating characters, scenarios, and a complete storyline with backup plans and everything else sounds incredibly chaotic and stressful. Is it difficult to make characters from scratch and make them somehow fit in to your storyline how you want them to?

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  2. Wow this sound pretty cool! I've never played D&D, but it sounds pretty fun and a very detailed game. Sound like there are a lot of steps and different ways to play the game, but it seems like you are getting the hang of things!

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